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Kanban in the Classroom

When I first introduced EduScrum into the classroom students created FLAPs out of the materials available. In class students worked with painters tape and post its, hybrid groups preferred using a template I had created on Jamboard. Each group found their way to break down their epics and stories into color coded tasks and moving... Continue Reading →

Skills for the Fourth Industrial Revolution

"The Fourth Industrial Revolution is ‘characterized by a fusion of technologies that is blurring the lines between the physical, digital, and biological spheres’ " ForeignAffairs.com Eazy Digi EdTech Solutions holds a monthly conference to discuss how education needs to change to adapt to the Fourth Industrial Revolution. This past month I was asked to join... Continue Reading →

Scaffolding an Agile Learning Experience

150 years of content in five weeks? Yeah, no problem. The students were in charge.  In a lightning speed brainstorm with the founder of L-EAF, Jeff Burstein, the way unit planning was typically done flipped on its side.  Instead of spending weeks meticulously planning every movement and learning path in the classroom I developed one... Continue Reading →

12 Agile Principles in Education

Bringing Agile to education means developing and driving your course with intention. Lessons are not copied from internet sources, or thought up the morning of. There is a level of flow that must be achieved within the learning objectives that builds knowledge and skill acquisition throughout a unit and the year. Being intentional and mindful... Continue Reading →

Bringing Agility into the Classroom with L-EAF.org

In January I was plugging along. My students were using EduScrum quite seamlessly. Our Constitution unit had just launched and I was staring straight towards the bright light at the end of the year.  Everything was flowing. I had reduced friction in my teaching. All of my students were interactive and collaborating. Everything was good. ... Continue Reading →

Game Design – Sprint Retrospective

How reflection creates student agency. Game day was an overwhelming success. The students spent one day playing each others games and offering evaluations. Students then had time to review the feedback from their peers and make changes before their work was graded. Throughout the project students prototyped their games and collected data to make sure... Continue Reading →

Constitutional Game Design – Game Day!

The build up to game day has been anxiety riddled. Students have been testing their games, tweeking rules based on data, and working on design elements. I have spent the last few lunch periods at the laminator helping to create "real" game cards, while the students have been working in hallways on FaceTime with their... Continue Reading →

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